
kodama-ja-streaming-small
A Japanese streaming ASR model adapted from the English streaming model moonshine-streaming-small.
Selected work in speech AI, AI characters and AI × game development.

A Japanese streaming ASR model adapted from the English streaming model moonshine-streaming-small.

Japanese versions of Easy Turn and FastTurn, turn-detection models that judge speech endings in four states.

Adding a specific voice and speaking style to J-Moshi-ext, a Japanese full-duplex dialogue model.

piper-plus, a lightweight Japanese-capable TTS, and uPiper, a library for using it from Unity.

A 0.3B Japanese base model pretrained with the Mistral architecture.

A clean pretrained model for Style-Bert-VITS2, published on Hugging Face.

A Style-Bert-VITS2 model fine-tuned on the Tsukuyomi-chan corpus and published on Hugging Face.

A Unity library that makes the Koeiromap speech API (now Koeiro motion) easy to use.

An open-source, user-customizable desktop mascot.

An AI agent character that picks up YouTube comments and keeps the conversation going.

An exploration adventure set in a hidden magical academy, where I joined as PM / director.

I organize the Generative AI Nandemo Exhibition, a demo event for individual creators building with generative AI, and handle its planning and operations.

An ADV game set in a flower shop where you make bouquets (July to November 2023).

A 2D action RPG about deepening bonds through conversation and adventure (June to November 2023).

A turn-based 2D action RPG set in a world of light and darkness (April to July 2023).

An ADV about the underworld figures around an information broker (March 2023).

A visual novel of about five minutes about taking a talking cat home (2023).

A 3D open-world exploration adventure built by a team of about five, where I worked as PdM and engineer.

A game where you defeat enemies and freely customize your stats, playable on the web via unityroom.

A library that makes Google Sheets master data easy to use in Unity.

A library that makes building ADV games in Unity easier with Fungus and Google Sheets.

Running MidraLab, a community for proofs of concept and technical validation shared publicly.

A lightning talk on CI/CD with GitHub Actions at an online unity1week sharing event.

A CI/CD environment for Unity using GameCI and GitHub Actions.