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DreamIsland

A 3D open-world exploration adventure built by a team of about five, where I worked as PdM and engineer.

Steam store capsule image of DreamIsland
Date
Role
PdM / engineer
Tech
Unity, C#, UniRx, UniTask, Fungus, GitHub Actions, Steam

Overview

A 3D open-world exploration adventure. Development ran from May 2021 to July 2022, followed by maintenance and additional development. The team was about five people, varying by phase. It is released on Steam.

What I did

I built unit tests and a CI environment on GitHub Actions, automated save/load and scene-load tests, improved productivity with editor extensions, split work between planners and engineers through spreadsheet-managed master data, handled the Steam release including the SDK and achievements, and planned the social media strategy for promotion.

Technical notes

The architecture is MV(R)P with UniRx and UniTask, and dialogue uses the open-source Fungus. Master data is served through a spreadsheet-backed REST API so it can be updated from Unity with one button.

Links