
KoeAct-JP (Japanese speech straight to robot actions)
A 2.59M-parameter model that turns Japanese speech into action calls (Action JSON) with no transcript in between. It runs on a PC CPU and on an M5Stack CoreS3 (ESP32-S3) with no cloud.
I work as a Unity engineer in mobile game development, and as an ML engineer for speech synthesis (TTS) building AI characters and voice dialogue services. I specialize in on-device Japanese TTS, voice dialogue, and Unity integration.
Japanese TTS, speech recognition, G2P and pitch accent, and speech-to-speech dialogue — from model training and Unity / C# integration to small models that run entirely on microcontrollers such as the ESP32-S3.

A 2.59M-parameter model that turns Japanese speech into action calls (Action JSON) with no transcript in between. It runs on a PC CPU and on an M5Stack CoreS3 (ESP32-S3) with no cloud.

A 2.05M-parameter speech recognition model that turns Japanese speech into hiragana, running entirely on an M5Stack CoreS3 (ESP32-S3) with no PC or network.

A 3.15M-parameter Japanese language model that runs entirely on an ESP32-S3 and turns Japanese requests into robot action calls (JSON).

A 559K-parameter Japanese TTS that synthesizes faster than real time entirely on an ESP32-S3, including on-device reading and pitch-accent estimation for kanji text.

A Japanese streaming ASR model adapted from the English streaming model moonshine-streaming-small.

piper-plus, a lightweight Japanese-capable TTS, and uPiper, a library for using it from Unity.
AI characters that combine voice dialogue with character expression, such as desktop mascots and conversational apps.

An open-source, user-customizable desktop mascot.

An AI agent character that picks up YouTube comments and keeps the conversation going.
Game development in Unity and games and prototypes with generative AI built in. Organizer of a generative AI exhibition.

An exploration adventure set in a hidden magical academy, where I joined as PM / director.

I organize the Generative AI Nandemo Exhibition, a demo event for individual creators building with generative AI, and handle its planning and operations.

An ADV game set in a flower shop where you make bouquets (July to November 2023).
Libraries for Unity, development infrastructure, and community work.

Running MidraLab, a community for proofs of concept and technical validation shared publicly.

A library that makes Google Sheets master data easy to use in Unity.

A library that makes building ADV games in Unity easier with Fungus and Google Sheets.
As of 2026-11-13